In the great wrestling book “Have a Nice Day,” Mick Foley wrote that, at least in about 2000 WWF, there was an overabundance of “cool” heels (bad guys), who were ostensibly bad, but were focused on having catchphrases, moving merchandise and pretty much being stealthy good guys by getting a lot of cheers.
With the reveal of the starters for the latest generation of “Pokemon” last week, that means it’s about time to go back to the “Pokemon” well for games to look at. Thankfully, Nintendo has been more than forthcoming with all manner of “Pokemon” spinoff titles over the years, but if you really want to go meta with the spin-off games, your best might be 2000’S “Pokemon Trading Card Game” for the Game Boy Color.
The “Star Fox” franchise has returned, in apparently disappointing form, with the recent release of “Star Fox Zero” on the Nintendo Wii U. While we view “Star Fox 64” as the gold standard for the series, it’s easy to forget that the series has bounced around a lot in terms of genre for a long time, with the oddest entry being 2002’s “Star Fox Adventures,” which is like “Star Fox” meets “Zelda” while designed by Rare.
Both “Dark Souls 3” and “Bravely Second” came out this a couple weeks ago in the United States, marking the latest releases for From Software and Silicon Studio, respectively. So this seems as good a time as any to talk about the time these two companies collaborated, at least in Japan, on one of the more unique console offerings in recent years-2010's “3D Dot Game Heroes.”
With Tax Day approaching, it’s only fair to talk about how to make money in video games. As anyone who been around gaming can attest, getting money can be one of the most annoying processes in a game. There are always really cool, exclusive items or moves or equipment that cost way more money than you think you will ever obtain. However, aside from some games where there are exploits to get a boatload of money, like “Fallout 4,” it can be a very time-consuming process. Good thing I am here to talk about hot tips and tricks so you can maximize your video game earning potential!
One of the more fun developments the past couple console generations has been the rise of trophies and achievements in games. Recently, I was looking at the most difficult games in which to obtain the Platinum Trophy, which is awarded for getting every other trophy, most of which involve some degree of completing the game to 100 percent and/or messing around with the multiplayer enough to unlock everything.
If you stick around gaming for long enough, you’ll inevitably end up with a game that you finish, but would like more of. And I don’t mean a game in the same vein. I mean the exact same game.
I’ve been doing this whole “clone war” thing for a while, but have always focused on clones that more or less came out at the same time as the games they imitated.
It’s not much of a secret that “Goldeneye” kind of redefined how first-person shooters worked on consoles. It was also a sad eventuality that Rare could not keep up its crazy run of quality games from the mid-’90s until 2002 when its last Nintendo offering, “Star Fox Adventures” came out and the company got sold to Microsoft and pretty much did nothing of note until it released “Rare Remix” last year. And that game really only gained popularity entirely because it contained most of the big Rare games back when they were awesome. But this column isn’t about Rare.
I just got back from watching “The Force Awakens” which, to put it mildly, makes me very sad that the “Star Wars” movies my childhood and adolescence happened to be the silly prequels. In any event, the most recent entry really defines the whole space opera thing. And video games are no strangers to space operas of varying quality. One of the more unique space operas out there comes to us on the Sega CD of all things and is based on an anime neither I nor pretty much anyone in America has ever seen — “Space Adventure.”